Tag-along Todd This is a simple game-like demo. It'd be a game, except there's no scoring, and no point. Tag-along Todd is the annoying kid next door that won't go away. No matter where you go, Todd comes lumbering after you. Todd's not too swift, so he kinda lumbers around. This program uses a mix of timer-based tasks and hand-controller input. In this case, one timer task ticks twice per second to update Todd's velocity. The player's velocity is set by hand controller input. A third task is scheduled every frame to update the MOBs. To smooth out the player's motion, I separate out target velocity from actual velocity, and I smoothly update actual velocity towards target velocity.