;;==========================================================================;; ;; Joe Zbiciak's Task Routines: The Task Queue. ;; ;; Copyright 2002, Joe Zbiciak, im14u2c AT primenet DOT com. ;; ;; http://www.primenet.com/~im14u2c/intv/ ;; ;; This code is licensed under the GNU GPL. See COPYING.txt for details. ;; ;;==========================================================================;; ;; ======================================================================== ;; ;; GLOBAL VARIABLES USED BY THESE ROUTINES ;; ;; ;; ;; Note that some of these routines may use one or more global variables. ;; ;; If you use these routines, you will need to allocate the appropriate ;; ;; space in either 16-bit or 8-bit memory as appropriate. Each global ;; ;; variable is listed with the routines which use it and the required ;; ;; memory width. ;; ;; ;; ;; Example declarations for these routines are shown below, commented out. ;; ;; You should uncomment these and add them to your program to make use of ;; ;; the routine that needs them. Make sure to assign these variables to ;; ;; locations that aren't used for anything else. ;; ;; ;; ;; NOTES ;; ;; -- TSKQHD and TSKQTL must be initialized to 0. ;; ;; ;; ;; -- The symbol OVRFLO isn't required. If it's not available, then ;; ;; the code won't count overflows. ;; ;; ;; ;; -- The TSKQ must have room for TSKQM + 1 words. That is, if TSKQM ;; ;; is 15, then TSKQ must have room for 16 words. ;; ;; ;; ;; -- The TSKDQ must have room for 2*(TSKQM + 1) bytes. That is, if ;; ;; is 15, then TSKDQ must have room for 32 bytes. ;; ;; ;; ;; MAGIC BUILD FLAGS ;; ;; -- RUNQ_NO_ECSCABLE should be set if you need to disable ECScable ;; ;; support. This is necessary, for instance, if you are scanning ;; ;; for hand controllers on the ECS. ;; ;; ======================================================================== ;; ; Used by Req'd Width Description ;----------------------------------------------------- ;OVRFLO EQU $130 ; RUNQ/etc. 8-bit Number of queue overflows ;TSKQHD EQU $132 ; RUNQ/etc. 8-bit Task queue head ;TSKQTL EQU $133 ; RUNQ/etc. 8-bit Task queue tail ;TSKQ EQU $300 ; RUNQ/etc. 16-bit Task queue ;TSKDQ EQU $140 ; RUNQ/etc. 8-bit Task data queue ;TSKQM EQU $F ; RUNQ/etc EQUATE Task queue length mask ;; The following are needed if supporting timer-based tasks ;MAXTSK EQU 4 ; RUNQ/etc. EQUATE Maximum # of timer tasks ;TSKACT EQU $134 ; STOPALL 8-bit # of active timer tasks ;TSKTBL EQU $310 ; STOPALL 16-bit Timer-task table ;; ======================================================================== ;; ;; RUNQ -- Main loop for event-driven programs. ;; ;; ;; ;; The main loop runs asynchronously from the MAINISR, running tasks as ;; ;; they get scheduled. There is also a background task that runs when ;; ;; nothing else is in the queue. ;; ;; ;; ;; -- Grab task from task queue, if any ;; ;; -- run that task ;; ;; -- look for next task ;; ;; -- run background task once if no tasks available ;; ;; ;; ;; CONTROLLER SCANNING SUPPORT ;; ;; ;; ;; If the symbol SCANHAND is defined *before* INCLUDEing this file, the ;; ;; background task will scan hand controllers. The background task is a ;; ;; good choice for scanning the hand controllers as it is reasonably ;; ;; periodic, and hand-controller scanning can be fairly expensive. ;; ;; ;; ;; If your system is fairly busy, you may wish to scan hand controllers ;; ;; in a different manner, say by calling SCANHAND from an ISR. To ;; ;; prevent RUNQ from calling SCANHAND, set the symbol RUNQ_NO_SCANHAND. ;; ;; This may be desirable if you are going scan the hand controllers ;; ;; elsewhere. ;; ;; ;; ;; RANDOM NUMBER CYCLING SUPPORT ;; ;; ;; ;; If the symbol RAND is defined *before* INCLUDEing this file, the ;; ;; background task will also update the random number generator state. ;; ;; This helps ensure the random numbers are bit more random since the ;; ;; game loading varies according to what's going on. ;; ;; ;; ;; ECSCABLE POLLING SUPPORT ;; ;; ;; ;; By default, the background task will look for the ECScable Monitor ;; ;; and poll for ECScable activity. You can disable building in this ;; ;; support by defining the symbol RUNQ_NO_ECSCABLE. ;; ;; ======================================================================== ;; RUNQ PROC PSHR R5 ; Save return address, since any ; task is allowed to exit the main ; game loop, say, when switching ; between game phases. @@loop: MOVR PC, R5 ; Set our return address to @@loop DECR R5 ; This is 2 decles vs. 4 for SDBD/MVII ; Run next scheduled task from queue DIS ; Shut off interrupts MVI TSKQTL, R1 ; Get the tail of the queue CMP TSKQHD, R1 ; Are there tasks in the queue? BEQ @@bktsk ; No: Do background task INCR R1 ; Pop task from queue by ANDI #TSKQM, R1 ; ... moving the queue tail MVO R1, TSKQTL ; Store new task-queue tail MOVR R1, R4 ADDR R4, R4 ADDI #TSKDQ, R4 SDBD MVI@ R4, R2 ; Load instance data for task ADDI #TSKQ, R1 ; Point to task queue MVI@ R1, R0 ; Get function pointer from queue ; Dispatch to user's task. Make sure interrupts are enabled again EIS ; Done with critical section JR R0 ; Jump to subroutine ; Note that this implicitly loops back to @@oloop here @@bktsk: EIS ; Done with critical section ;; ---------------------------------------------------------------- ;; ;; If the random number generator exists, call it to advance the ;; ;; random state. ;; ;; ---------------------------------------------------------------- ;; IF DEFINED RAND MVII #$F, R0 CALL RAND ; Update random number state ENDI ;; ---------------------------------------------------------------- ;; ;; If the hand-controller scanner exists, call it to scan the ;; ;; controllers. That is, unless we've been told not to. ;; ;; ---------------------------------------------------------------- ;; IF (DEFINED SCANHAND) = 1 AND (DEFINED RUNQ_NO_SCANHAND) = 0 CALL SCANHAND ; Scan the hand controllers. ENDI ;; ---------------------------------------------------------------- ;; ;; If we're allowed to, look for the ECScable Monitor and poll it. ;; ;; ---------------------------------------------------------------- ;; IF (DEFINED RUNQ_NO_ECSCABLE) = 0 IF (DEFINED EC_LOC) = 0 EC_LOC EQU $CF00 ENDI IF (DEFINED EC_MAG) = 0 EC_MAG EQU $69 ENDI IF (DEFINED EC_POLL) = 0 EC_POLL EQU $CF01 ENDI MVI EC_LOC, R0 CMPI #EC_MAG,R0 BNEQ @@loop CALL EC_POLL ENDI B @@loop ; Run around the inner loop ENDP ;; ======================================================================== ;; ;; QTASK ;; ;; Add a task to the task queue. ;; ;; NOTE: CALL THIS WITH INTERRUPTS OFF!!!! (eg. use JSRD). ;; ;; Interrupts will be enabled before return. ;; ;; ;; ;; INPUTS: ;; ;; R0 -- Task function pointer ;; ;; R1 -- Task instance data ;; ;; R5 -- Return address. ;; ;; ;; ;; OUTPUTS: ;; ;; R0 -- intact. ;; ;; R1 -- swapped ;; ;; R2, R4 -- trashed. ;; ;; ======================================================================== ;; QTASK PROC MVI TSKQHD, R2 ; Get head of task queue INCR R2 ; Move to next queue slot ANDI #TSKQM, R2 ; Stay in circular buffer CMP TSKQTL, R2 ; Are we overflowing the queue? BEQ @@overflow ; Yes ... don't overflow it! MVO R2, TSKQHD ; Store new task queue head MOVR R2, R4 ; Generate instance data pointer ADDR R2, R4 ; (remember mult by two for data ptr) ADDI #TSKQ, R2 ; Point into task queue MVO@ R0, R2 ; Store function pointer to task q ; moved addi for STIC interruptibility fix ADDI #TSKDQ, R4 ; Point into task data queue MVO@ R1, R4 ; Store instance data to data q SWAP R1 ; .... cont'd MVO@ R1, R4 ; .... cont'd IF (DEFINED OVRFLO) = 0 ; No support for overflow tracking? @@overflow: EIS ; Re-enable ints after crit section JR R5 ; Return. ELSE ; separate exit path for overflow case. EIS ; Re-enable ints after crit section JR R5 ; Return. @@overflow: MVI OVRFLO, R2 INCR R2 MVO R2, OVRFLO EIS ; Re-enable ints after crit section JR R5 ; Return. ENDI ENDP ;; ======================================================================== ;; ;; SCHEDEXIT ;; ;; Flushes the task queue and schedules the exit task. ;; ;; ;; ;; INPUTS: ;; ;; R5 -- Return address. ;; ;; ;; ;; OUTPUTS ;; ;; Does not return. Causes RUNQ to return to its caller. ;; ;; ======================================================================== ;; SCHEDEXIT: PROC PSHR R5 ; Push return address. JSRD R5,STOPALLTASKS ; Flush the pending task queue MVII #@@exit, R0 ; Schedule the exit task ... PULR R5 B QTASK ; ... and chain the return. (ints still DIS) @@exit: PULR PC ; ENDP ;; ======================================================================== ;; ;; STOPALLTASKS ;; ;; ;; ;; Stops all tasks by flushing the task queue (sets head/tail to 0). ;; ;; ;; ;; If MAXTSK is defined (eg. timer-based tasks are being used), this ;; ;; code will also set all the timer-based task periods to -1, and will ;; ;; set number of active timer tasks (TSKACT) to 0. It returns the ;; ;; previous TSKACT in R1. ;; ;; ;; ;; NOTE: CALL THIS WITH INTERRUPTS OFF!!!! (eg. use JSRD) Interrupts ;; ;; are NOT re-enabled by this function. This function is usually called ;; ;; as part of an initialization sequence, or by SCHEDEXIT. ;; ;; ;; ;; INPUTS: ;; ;; R5 -- Return address ;; ;; ;; ;; OUTPUTS: ;; ;; R0 -- Previous TSKACT (if MAXTSK is defined.) ;; ;; R1 -- Cleared ;; ;; All tasks stopped. ;; ;; ======================================================================== ;; STOPALLTASKS PROC CLRR R1 MVO R1, TSKQHD ; \__ Clear out the task queue MVO R1, TSKQTL ; / IF DEFINED MAXTSK MVI TSKACT, R0 ; \__ Get the previous # of active MVO R1, TSKACT ; / tasks and set current # to 0. DECR R1 IF MAXTSK >= 1 MVO R1, TSKTBL+2 ; period == -1 for task 0 ENDI IF MAXTSK >= 2 MVO R1, TSKTBL+6 ; period == -1 for task 1 ENDI IF MAXTSK >= 3 MVO R1, TSKTBL+10 ; period == -1 for task 2 ENDI IF MAXTSK >= 4 NOP ; (interruptible, for STIC) MVO R1, TSKTBL+14 ; period == -1 for task 3 ENDI IF MAXTSK >= 5 MVO R1, TSKTBL+18 ; period == -1 for task 4 ENDI IF MAXTSK >= 6 MVO R1, TSKTBL+22 ; period == -1 for task 5 ENDI ENDI JR R5 ENDP ;* ======================================================================== *; ;* This program is free software; you can redistribute it and/or modify *; ;* it under the terms of the GNU General Public License as published by *; ;* the Free Software Foundation; either version 2 of the License, or *; ;* (at your option) any later version. *; ;* *; ;* This program is distributed in the hope that it will be useful, *; ;* but WITHOUT ANY WARRANTY; without even the implied warranty of *; ;* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *; ;* General Public License for more details. *; ;* *; ;* You should have received a copy of the GNU General Public License *; ;* along with this program; if not, write to the Free Software *; ;* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *; ;* ======================================================================== *; ;* Copyright (c) 2000, Joseph Zbiciak *; ;* ======================================================================== *;